Mostrar mensagens com a etiqueta experience economy. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta experience economy. Mostrar todas as mensagens

segunda-feira, janeiro 21, 2019

Também por isto sou um contrarian (parte II)

Parte I.

A propósito de "Robôs destroem 440 mil empregos na indústria e comércio até 2030" e do pormenor:
"Indústria, comércio, transportes, funções administrativas e de públicas e agricultura. Estão entre os sectores onde o impacto da automação na destruição de emprego mais se fará sentir."
Sorrio e vou buscar "Report: Retailers have zero clue what shoppers really want":
"Hey, retail executive. It’s very nice of you to suggest I speak with your robot, but no, I’ll pass. It looks like there is a fully functioning human standing in the corner of your shop. Would it really be too much trouble to speak with him instead?
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I’m not the only one who feels like this. In a report that comes as a surprise to absolutely no one but overeager retail execs, 95% of consumers don’t want to talk to a robot when they are shopping, neither online nor in brick-and-mortar stores. And 86% have no desire for other shiny new technologies either, like artificial intelligence and virtual reality. I, for one, don’t want to pop into a store to quickly pick up that alpaca sweater I saw online, only to have some sort of weird headset shoved in my face.
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The vast majority of retail executives believe that AI and VR will increase foot traffic and sales, but 48% of shoppers say these technologies will have zero impact on whether they visit a store, and only 14% say they will make a purchase because of these technologies. This also applies to online technologies like chatbots. Seventy-nine percent of retail execs believe that chatbots are meeting shopper’s needs by providing on-demand customer service, while 66% of consumers disagree, with many respondents noting that chatbots are, in fact, more damaging to the shopping experience than helpful."
 Até parece que a batota da interacção entre humanos passa por robôs?!?!?!?!

E recordo a economia das experiências, "The experience economy is booming, but it must benefit everyone":
"The only companies that will exist in 10 years’ time are those that create and nurture human experiences. This learning and growth will come from maximizing opportunities, including the reinvention of retail spaces, new models of engagement, and an understanding of experiences as perhaps the most important form of marketing."


domingo, dezembro 09, 2018

Criar experiências

Fala-se muito sobre a necessidade das lojas físicas criarem experiências.

Poucas vezes li um texto tão prático como "What a Toys “R” Us Comeback Could Look Like":
"retailers today face two choices: offer consumers time well saved or time well spent. Toys “R” Us failed at the former strategy in its first incarnation. In coming out of bankruptcy, the company must pursue a time-well-spent strategy, offering places where both parents and their kids enjoy great experiences.
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For the reborn company to have a chance, it must turn 180 degrees and embrace a parent- and kid-centric strategy. It must become a stager of toy-playing experiences — enticing consumers into its new places by offering experiences that both parents and kids value. (What child wants to go to a warehouse? What child doesn’t want to play?) It should strive to maximize the time consumers spend in its places, because the longer they are there, the more they will buy. This is the essence of a time-well-spent strategy.
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Imagine venues designed not around stocking toy packages with never-ending red-tag sales but around toys themselves with never-ending play experiences — one with spots where children can play with LEGO sets and participate in gaming tournaments. Imagine a testing lab where vendors pay to have children play with their latest and greatest toys. Imagine a studio where kids can design and create toys. Imagine becoming THE place for children’s birthday parties. (Surely Toys “R” Us could stage a far better experience than, say, Chuck E. Cheese’s, an experience that actually involves parents rather than shunting them off to the side.) In such venues, the warehouse would be in the back, out of consumers’ sight.
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The absolute best way of knowing you’re providing time well spent is to charge admission for gaining entry to at least parts of the store"
E a sua loja, como vai passar a cobrar admissão?

quarta-feira, novembro 21, 2018

Desenhar experiências


Sem muito esforço... aliás sem nenhum esforço, três artigos sobre um tema actual: a economia das experiências e o duelo online/offline no retalho
"From the moment you arrive, your Disney World experience is carefully thought out. The most minute details are covered from the design of the rides to ease of transportation.
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By mapping out any possible scenario a guest may find themselves in, Disney World eliminates the need to overanalyze. This gives way for people to truly soak in and enjoy their time on the property.
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When is the last time you analyzed what your customers or clients experience when working with your company? Most likely, the answer is "not often."
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Evaluate the experience your customers have with your brand. The more you can create a memorable and enjoyable experience the likelihood of them returning as customers, again and again, goes through the roof."

"“What I see in this store, and I hope you do too, is the most experiential and immersive expression of the Nike brand,”
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“This is basically all about inspiration, and this will be version 1.0, call it, of what we’re doing through the personalization and customization experience,”"
"In the spirits room, whiskies from Scotland, Ireland, England and Japan are grouped by style rather than region – “fresh fruit”, “oak spice”, “smoke” – to encourage experimentation.
...
 “You can buy so many things these days ust sitting at home on the couch, so we differentiate ourselves from online by focusing on the experience,”"

sábado, novembro 10, 2018

Evolução do retalho

Interessantes estes números:
"The British high street suffered 2,692 store closures in the first half of 2018, according to analysis of the UK's top 500 towns compiled by the Local Data Company for PricewaterhouseCoopers (PwC). In contrast, there were 1,569 store openings, a decline of a third year-on-year.
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The findings equate to an overall net loss of 1,123 stores disappearing from the UK’s streets during this period. (In the same period a year prior, there were 2,564 store closures to 2,342 openings — an overall net loss of 222 stores.) “Openings simply aren’t replacing closures at a fast enough rate,” said Lisa Hooker, consumer markets leader at PwC.
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10 percent of store closures were fashion retailers, making it the largest business category affected. According to PwC, 269 fashion stores closed in the first half of 2018, while 165 opened.
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“The British high street is in urgent need of new ways of thinking and new forms of retail,”"
E o tema da economia das experiências:
"clothing retailers’ troubles reflected a shift in consumer preference for online shopping and at-home leisure, as well as a change in culture towards enjoying experiences rather than buying products. While the shift has resulted in an increase of “experiential” store openings such as beauty salons, it hasn’t been enough to offset the closures of more traditional businesses." 
Trechos retirados de "UK Retail Apocalypse Deepens"

BTW, pode ser coincidência, mas:
"As vendas anuais no retalho alemão baixaram de forma acentuada em setembro, ao contrário das expetativas dos economistas, que previam um crescimento. Os gastos dos consumidores alemães diminuíram cerca de 2,6% em setembro, quando comparado com igual período do ano anterior, revela o Gabinete Federal de Estatística (Destatis) alemão, sendo que se previa um crescimento de 0,9%. Esta foi a maior quebra desde junho de 2013.
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Os sinais de quebra foram particularmente claros no sector têxtil e vestuário, onde foi registada uma descida de 9,6% nas vendas, enquanto na alimentação, bebidas e tabaco estas desceram 3%."

quinta-feira, setembro 27, 2018

Fazedores de experiências - a alquimia do futuro

Acho esta estória uma mina de oportunidades para os que tiverem olhos para ver. Diz-se que vamos a caminho de uma economia de experiências:
When Doug Dietz set out to visit a local hospital that had recently installed a new magnetic resonance imaging (MRI) machine, he had little idea of what life was like inside a children’s ward. [Moi ici: BTW, a sua empresa faz isto? Vê os produtos ou serviços a serem usados no contexto pelos seus utilizadores?] A soft-spoken midwesterner with a wry, endearing smile, Doug is a twenty-four-year veteran of General Electric (GE). He works as an industrial designer at GE Healthcare, where he is responsible for the overall machine enclosures, controls, displays, and patient transfer units.
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“I see this young family coming down the hallway, and I can tell as they get closer that the little girl is weeping. As they get even closer to me, I notice the father leans down and just goes, ‘Remember we talked about this, you can be brave,’” Doug recalled. As the MRI began to make a terrible noise, the little girl started to cry. Doug later learned that hospitals had routinely resorted to sedating young patients because they became too scared to lie still for long enough. As many as 80 percent of the patients had to undergo general anesthesia.
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After witnessing the anxiety and fear his life-saving machine had caused, Doug resolved to redesign the imaging experience. His boss at GE, who had visited Stanford’s d.school while working at Procter & Gamble, suggested that Doug fly to California for a weeklong workshop. Doug knew he couldn’t launch a big research and design (R&D) project to redesign an MRI machine from scratch. But at d.school, he learned a human-centered approach to redesigning the experience. Over the next five years, with a new team, Doug would elicit the views of staff from a local children’s museum, hospital employees, parents, and kids and create many prototypes that would allow his ideas to be seen, touched, and experienced. Testing and evaluation with young patients and interviews with their parents then revealed what worked and what didn’t, helping Doug to generate even more ideas in a continuous cycle.
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The result was the Adventure Series, through which young children were transported into an imaginary world where the scanning process was part of an adventure. Hospital wards included “Pirate Island,” “Jungle Adventure,” “Cozy Camp,” and “Coral City.” in one of them, children would climb into the scanner’s transfer unit, which had been painted like a canoe, and then lie down. The normally terrifying “BOOM-BOOM-BOOM” noise of the scanner became part of the adventure—it was the sound of an imaginary canoe taking off. “They tell children to hold still so that they don’t rock the boat, and if you really do hold still, the fish will start jumping over the top of you,” Dietz said. Children loved the experience so much that they begged their parents to let them do it again. Sedation rates went down by 80 percent, while parent satisfaction rose by an astounding 90 percent. A mother reported that her six-year-old daughter, who had just been scanned in the MRI “pirate ship,” came over, tugged on her skirt, and whispered, “Mommy, can we come back tomorrow?”"

Fiquei a pensar, com um pouco de contextualização, com algum investimento no cenário conseguiram aquele:
“Mommy, can we come back tomorrow?”
Em quantos outros sectores um "human-centered approach to redesigning the experience" pode fazer milagres?

Esta manhã, a caminho da camioneta para Bragança passei pela Confeitaria do Bolhão e juro, quase 12 anos depois, ainda me recordei desta cena e deste título: "I'm not an order taker. I'm an experience maker!"

Excerto de “Leap”. de Howard Yu.



quarta-feira, setembro 05, 2018

"we travel to have experiences"

Simplesmente extraordinário, "Falconry and fire-swallowing: How Airbnb's "Experiences" are transforming the platform".

Ainda ontem escrevia num postal:
"O importante, para subir na escala de valor, é deixar de vender o que se produz e passar a focar no resultado que se obtém com o que se produz"
Entretanto, à tarde, a caminho de Bragança, encontrei o artigo acima:
"Ten years ago, Airbnb disrupted the hotel industry and changed how people travel. Now, it's selling what you do on vacation as much as where you sleep. There are thousands of "Experiences" around the world to book on Airbnb — everything from walking with wolves to aerial yoga and even, as CBS News' Jamie Yuccas found out, flying in a vintage airplane." 
Recordar:

"Airbnb CEO Brian Chesky launched the "Experiences" feature two years ago. He says it's now growing 10 times faster than the company's core home rental business.
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"Three out of four millennials, young people, said they'd rather buy an experience than a physical good. And so I think the experience economy is this huge wave," Chesky said. "We want the experience to be so good that you do them even if you live in the city."
...
"We don't travel to sleep in a house or a hotel, we travel to have experiences.""

sexta-feira, junho 01, 2018

Para reflexão

"Experiences, which offers users activities hosted by locals — like a photography workshop or a cooking class — is now doing a million and a half bookings on an annualized basis. It’s growing much faster than Homes did, according to Chesky, who shared the data point that three in four millennials said they’d rather buy an Experience than a physical good."
Imaginem quando os hospedeiros por cá começarem a oferecer mais do que o espaço e se concentrarem no pacote completo.

Trecho retirado de "The experience economy will be a ‘massive business,’ according to Airbnb CEO Brian Chesky"

terça-feira, maio 15, 2018

Associar coisas a experiências

Acerca da economia das experiências recordar, por exemplo:

Mais um tijolo para esta construção, "Why You Should Spend Your Money On Experiences, Not Things":
"Experiences become a part of our identity. We are not our possessions, but we are the accumulation of everything we’ve seen, the things we’ve done, and the places we’ve been. Buying an Apple Watch isn’t going to change who you are; taking a break from work to hike the Appalachian Trail from start to finish most certainly will.
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Our experiences are a bigger part of ourselves than our material goods,” said Gilovich. “You can really like your material stuff. You can even think that part of your identity is connected to those things, but nonetheless they remain separate from you. In contrast, your experiences really are part of you. We are the sum total of our experiences.”
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Anticipation matters. Gilovich also studied anticipation and found that anticipation of an experience causes excitement and enjoyment, while anticipation of obtaining a possession causes impatience.
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she attributes the temporary happiness achieved by buying things to what she calls “puddles of pleasure.” In other words, that kind of happiness evaporates quickly and leaves us wanting more. Things may last longer than experiences, but the memories that linger are what matter most."
Para os fabricantes de coisas, talvez faça sentido associar coisas a experiências, como um souvenir. Até que ponto alguém nas PME está a trabalhar nisto?

sexta-feira, maio 04, 2018

Como se compete num mundo de Amazons e Zalandos et al? (parte III)

Parte I e parte II.

Ainda acerca do by-pass ao mundo das Amazons, Zalandos, Continentes, Pingo Doces, FNACs et al.
"many small retailers carry inventories that compensate with quirk or quality for what they lack in breadth. Magpie-like secondhand and vintage stores are especially popular. So are businesses that carry local specialty and handmade items. Longtime retailers reflect the specific--and sometimes peculiar--tastes of their communities..These companies excel in product selection.
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"We are proud of the weird," [Moi ici: Como isto está em sintonia com a mensagem deste blogue!!!]
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"His vision has always been to rescue records from people who did not want them and turn them over to people who did," Grauzer says.
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Weber's strategy was more passionate than practical. "He just kept buying records regardless of whether they sold or not," [Moi ici: Isto é um ponto importante, muito importante. Abaixo na tabela tem tudo a ver com o criar uma network]
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"I guess it doesn't sound like a great business model," says Grauzer. "But it has worked."
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Kneib will custom-make soap in any design from almost any natural ingredient. "They want something that smells like lime or ginger or they want a certain color because it's for a wedding," she says. "We produce what they want."
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Because customers find many products unfamiliar, Papa sends them home with samples before they buy."



Trechos retirados de "These Companies' Inventories Pick Up Where Amazon's Leaves Off"

quinta-feira, maio 03, 2018

Como se compete num mundo de Amazons e Zalandos et al? (parte II)

Parte I.

A parte I terminou desta forma:
"Como se compete num mundo de Amazons e Zalandos et al? Criando um mundo alternativo, apostando em Mongo. Em Mongo faz todo o sentido trabalhar um ecossistema, fazer um jogo de longa duração, envolver mais actores.
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O que é que o sector tem feito nos últimos anos? Promover a marca Portugal! Como é que isso pode ser usado?"
Entretanto encontrei um artigo muito, muito bom que ajuda a  começar a responder ao título pergunta do postal, "How Fashion Can Fight Amazon". O artigo é mesmo muito bom e merece uma leitura bem mastigada:
"Yet, despite all these recent achievements, innovations and accolades, there are some adjectives that I can’t ever recall hearing mentioned in the same sentence as Amazon. Conspicuous by their absence in most commentary on the internet giant are words like fun, beautiful and joyous. You’ll very rarely, if ever, hear Amazon described in these terms.
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And that’s no coincidence. Amazon isn’t a fun experience. Friends don’t meet for dinner and then go on an Amazon shopping spree. People don’t take selfies of themselves ordering things on Amazon.
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As for beauty, Amazon is about as aesthetically pleasing as a wood chipper. But, like a wood-chipper, Amazon is purpose-built, not for beauty but for efficiency, expediency and volume.
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And, regardless of its early success, I have yet to hear anyone recount stories about what a “joy” it is to shop using Echo. Nor can I recall anyone giddily running from one room to another pushing their Dash Buttons. The point of these technologies is not to elicit joy but rather to eliminate altogether any consciousness of shopping.
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Amazon is a passionless yet wickedly effective means of consuming. They’ve taken what used to be a sometimes painful, arduous multi-site online buying experience and literally brought it down to one-stop and zero clicks with Alexa. It is the all-you-can-eat buffet of consumerism. It’s the Wikipedia of shopping, which is to say that whatever you’re looking for is probably there but getting it is never what you’d call a memorable experience.
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And so, as "cheap" is to Louis Vuitton, Fendi and Rolex, fun is to Amazon — it’s simply not in the brand’s DNA. Nor was it ever intended to be. Jeff Bezos never set out to create a delightful shopping experience. Amazon is quite simply the shortest distance between wanting and getting."
Se segue este blogue com regularidade já sabe como eu penso: se a Amazon faz isto e é muito boa, fará algum sentido ir torrar dinheiro a competir no mesmo campeonato que ela? Como me posso diferenciar da Amazon? Por que tenho de entrar no negócio da venda, quando sou um produtor?
Voltaremos a isto numa outra parte.
"So, if truly great retail can be considered fine art (which I fully believe it should be) then Amazon is the paint-by-numbers equivalent. It’s fast, easy and simple but about as artistic as Dogs Playing Poker. In other words, Amazon has — to its credit — reduced shopping to a science, but in doing so has also sapped it of its aesthetic, social, kinetic and human joy.
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And it's this one tiny yet glaring chink in Amazon's seemingly impenetrable suit of armour that may just offer their competitors an opportunity to inflict a small wound, or at least save themselves from outright annihilation. Using art to counter Amazon’s science, retailers may just stand a chance of surviving, if not thriving in their shadow."
E aqui começa a minha incomodidade com a parte I. Num mundo de ecossistemas avança-se sozinho com um site, sem trabalhar a estória, sem criar carisma, sem fazer sonhar, sem desenhar e alimentar a experiência:
"Don’t build stores. Build stories..
Ultimately as humans we acquire products but we invest emotionally in stories. The world doesn’t need another concrete commercial real estate box with racks, registers and shelving, or another cold, catalogue-like website. It needs physical and online shopping places that celebrate unique brand stories. It needs enchanted spaces and installations that promote interactions with products. It needs powerful experiences that engage on every sensory level. Great retail must be nothing less than a form of performance art where the cost of admission is a purchase only-too-gladly made.[Moi ici: Por favor voltar a trás e reler com calma uma e outra vez este último sublinhado]
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Don’t conduct commerce. Create community.
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Building a tightly connected community of customers who are galvanised by a common passion, place, idea or interest is the surest way to cultivate a sense of community and an atmosphere of fun. Doing so raises your stores and websites beyond the level of commerce and into the realm of becoming powerful places for communal gathering.
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Don’t sell mass. Sell me.[Moi ici: Meu Deus!!! Como isto é acerca de Mongo, como isto é um problema para os gigantes atolados na sua suckiness e desejosos de nos verem como plancton]
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Mass is the realm of Amazon, which has little interest in personalising products. Personalisation costs time, money and effort — all of which dilute Amazon’s competitive advantages of selection, speed and affordability. So, find a means of personalising and customising products and solutions for your customers. This can be by leveraging clientele data, using technology to offer personalised solutions, or by offering bespoke and customised options, replete with concierge levels of service. Regardless of how you achieve it, it’s essential to leave every customer feeling that your store, your products and your staff were there especially for them.
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Don’t measure sales. Measure experiences."
Vêem algo disto na parte I? Eu vejo uma espécie de Lefties para vender os restos que não se conseguiram despachar.

Continua.

domingo, abril 29, 2018

Como se compete num mundo de Amazons e Zalandos et al?

A propósito disto e disto.
"As exportações portuguesas estão a crescer, e as da indústria transformadora também, mas as do setor-chave da fileira da moda, como o calçado e o vestuário, estão a cair 1,7% e 2,7%, respetivamente. [Moi ici: Interessante como as más notícias voam muito mais depressa que as boas. O tempo que as boas notícias demoraram a chegar ao mainstream... recordar André Macedo em 2008]
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Mas Fortunato Frederico, o maior industrial de calçado do país, alerta que o setor “precisa de encontrar um novo paradigma” porque o do passado “já não serve”.
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Foi isso que Fortunato Frederico destacou, na presença do primeiro-ministro, quando, na semana passada, inaugurou a sua mais recente aposta: a Overcube, a nova plataforma de vendas online da Kyaia, para as marcas do grupo e não só. Um investimento de um milhão de euros, que permitiu a contratação de 20 quadros “altamente qualificados”, número que deverá ser reforçado até ao final do ano, diz o empresário, com mais oito ou dez pessoas.   “O ano arrancou muito frouxo. Antigamente havia crises conjunturais que conseguíamos identificar, agora sente-se que há uma mudança estrutural, mas não conseguimos apontar-lhe verdadeiramente uma causa. Só sabemos que os negócios não fluem como fluíam. [Moi ici: Excelente descrição dos sintomas que sinto] É uma loja que fecha aqui, outra ali, mas não é, sequer, exclusivo de Portugal”,[Moi ici: A evolução do retalho e a ascensão do online]
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“Desde 2010 que a Foreva deu sempre prejuízo. Se fosse um empresário que não tivesse qualquer outro negócio, já tinha falido”, argumenta. E lembra a mudança de hábitos dos consumidores: “É a tal mudança estrutural, as pessoas valorizam muito mais ir passar férias ou almoçar e jantar fora do que comprar sapatos.
[Moi ici: Recordar, "Even the Chinese are tilting a bit from having to being"]E como toda a gente usa é desportivos, esse é o negócio das marcas internacionais, que os trazem da China.” Solução? “Temos de repensar se vamos procurar novos mercados ou se vamos reforçar as equipas naqueles em que estamos”"(fonte)
Nisto tudo há uma coisa em que fico a pensar:
Perante a erosão do modelo da figura I, estão a querer evoluir para o modelo da figura II. Por causa disso vão gastar um milhão para competir no campeonato das Amazons e Zalandos et al. Aposto que o dinheiro vem de fundos comunitários e, por isso, vai custar menos a gastar. E, por isso, não vão investir em reflectir sobre o desafio que têm em cima da mesa e como podem competir sem ser no mesmo campo das Amazons e Zalandos et al.

Será que gastar 1 milhão é suficiente para fazer o fogo de artifício que deixe o site da Overcube na memória?

Como se compete num mundo de Amazons e Zalandos et al? Criando um mundo alternativo, apostando em Mongo. Em Mongo faz todo o sentido trabalhar um ecossistema, fazer um jogo de longa duração, envolver mais actores.

O que é que o sector tem feito nos últimos anos? Promover a marca Portugal! Como é que isso pode ser usado?

Continua.


domingo, abril 22, 2018

"Experiences won’t just sell products. Experiences will be the products"

Esta semana durante uma conversa percebi que para algumas pessoas que lidam como fornecedores do retalho ainda não é claro o conceito de economia das experiências.

Entretanto, encontrei mais um texto interessante sobre o tema, "Why Retail Is Getting 'Experience' Wrong":
"Customer experience is not only the new frontier of competitive differentiation but also, as I’ve often asserted, the future of how physical retailers will generate revenue. Experiences won’t just sell products. Experiences will be the products. Yet, for all the violent agreement about their value, the customer experiences we most often have when we shop are mediocre and forgettable at best.
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Most retailers assume customer experience is primarily an aesthetic concept and more about how stores and websites look and feel.
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Other retailers assume that customer experience simply means better, friendlier or more personalised service.
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True customer experience design means deconstructing the entire customer journey into its smallest component parts and then reengineering each component to look, feel and most importantly, operate differently than before and distinctly from competitors. It means digging below the surface within each moment to understand the underlying customer need and designing the exact combination of people, place, product and process to deliver delight in that micro-moment."[Moi ici: O artigo lista 5 características da construção de experiências de loja]
Recordar:



terça-feira, abril 03, 2018

Pensar e gerir a "experiência do cliente"

Aplicável a tantas empresas em tantos sectores:
"IDEO's architects revealed that patients and family often became annoyed well before seeing a doctor because checking in was a nightmare and waiting rooms were uncomfortable. They also showed that Kaiser's doctors and medical assistants sat too far apart. IDEO's cognitive psychologists pointed out that people, especially the young, the old, and immigrants, visit doctors with a parent or friend, but that second person is often not allowed to stay with the patient, leaving the afflicted alienated and anxious. IDEO's sociologists explained that patients hated Kaiser's examination rooms because they often had to wait alone for up to 20 minutes half-naked, with nothing to do, surrounded by threatening needles. IDEO and Kaiser concluded that the patient experience can be awful even when people leave treated and cured.
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What to do? After just seven weeks with IDEO, Kaiser realized its long-range growth plan didn't require building lots of expensive new facilities. What it needed was to overhaul the patient experience. Kaiser learned from IDEO that seeking medical care is much like shopping -- it is a social experience shared with others. So it needed to offer more comfortable waiting rooms and a lobby with clear instructions on where to go; larger exam rooms, with space for three or more people and curtains for privacy, to make patients comfortable; and special corridors for medical staffers to meet and increase their efficiency. "IDEO showed us that we are designing human experiences, not buildings," says Adam D. Nemer, medical operations services manager at Kaiser. "Its recommendations do not require big capital expenditures."
Quem tem a responsabilidade de pensar e gerir a "experiência do cliente"?

O mais fácil é pensar que é tudo uma questão de tecnologia:



Trecho inicial retirado de "The Power Of Design"

sexta-feira, janeiro 26, 2018

"time, attention, and money"

"But no matter what business you think you are in, recognize that because of the rise of today’s Experience Economy you now compete against the world. You may think your competition is only with other retailers, or only with other companies in your geographic area, but in fact you compete with every other company in the world for the time, attention, and money of individual consumers. There is a reason we use the word “spend” in front of each of these three nouns, for they are the currencies of the Experience Economy.
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And time is limited. We can only experience twenty- four hours a day, seven days a week – and we have to fit
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 you need to understand a fundamental principle of the Experience Economy: the experience is the marketing! The best way to generate demand for your retail stores – the mission of marketing – is to create an experience that is so engaging that consumers cannot help but spend time with you, give you their attention, and then buy your merchandise as a result."

Trechos retirados de "Your competition? The world"

sexta-feira, dezembro 08, 2017

Uma lição

Um texto que devia ser lido por todos aqueles que andam seduzidos pelo eficientismo e só conhecem o modelo canceroso de crescimento, "Degression of Economic Value".

Só valida aquela frase de 2008:
"If the customer doesn't care about the price, then the retailer shouldn't care about the cost," E quem o faz começa a matar a galinha dos ovos de ouro.

domingo, outubro 08, 2017

Está tudo relacionado

Está tudo relacionado.

Este texto, "Starbucks Closes Online Store to Focus on In-Person Experience", tem tudo a ver com "How Not to Fail at Retail" e com perceber o papel das interacções e da co-criação de valor.

Tudo o que, por exemplo, o jornalismo mainstream nunca percebeu.

Se os "chineses" do retalho, as lojas online, têm preços e diversidade de oferta imbatível, não adianta tentar competir com eles nesse campeonato (good old Kasparov), não adianta entrar numa guerra entre cães, mais vale mudar para gato.
"O truque está no jogador reconhecer aquilo que faz melhor. Se é melhor na espera e numa estratégia de paciência, então é esse o caminho que deve seguir; se é melhor num ataque poderoso, deve criar condições para o fazer. O elemento chave para uma estratégia de sucesso é assegurar que, no ambiente que está criado, somos muito melhores do que o nosso concorrente. Trata-se de forçá-lo a cometer erros.
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é preciso conhecer a nossa natureza e a do nosso adversário. Reconhecer as forças e as fraquezas de cada um. E assegurar que a luta se processa num território no qual as nossas fraquezas são menos importantes, enquanto que as do adversário são flagrantes.
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Se o meu exército tem cavalaria, convém que a batalha seja num vale; mas se a cavalaria for do adversário é melhor que o confronto seja nos montes. Trata-se de encontrar o campo de batalha que potencia a nossa vantagem competitiva e no qual as potenciais vantagens do adversário encontrem contrariedades. Acredito que a maioria das batalhas - na história militar, nos negócios ou no xadrez - são decididas por manobras prévias e que as grandes vantagens competitivas são acumuladas antes da batalha propriamente dita." [Moi ici: Claro que há que dar um desconto à visão dos negócios como uma guerra ou um jogo. Não devemos ser como o Dick Dastardly e darmos demasiada importância à concorrência. Nos negócios o objectivo não é eliminar o concorrente, o objectivo é  seduzir de forma sustentada um cliente]
Por um lado:
"“Every retailer that is going to win in this new environment must become an experiential destination,” Mr. Schultz told investors in April." [Moi ici: O mais provável é que o máximo que o comércio online possa fazer seja "permutar". O comércio online é muito bom para artigos padrão, é muito bom para artigos permutados, não é bom para quem procura algo à sua medida, para quem procura algo que ainda não existe, para quem não sabe o que procura]

sábado, outubro 07, 2017

A experiência é o truque

"Whoever gets the experience right will be the winner, because people don't always want the least expensive thing, and early majority and late adopter customers don't appreciate the newest technology, but everyone wants a great experience. Since experience can be improved in any product or service, in any industry or situation, the opportunities to improve customer experience are virtually unlimited, and simply waiting for the right entrepreneur or innovator to come along."
Trecho retirado de "Why You Should Spend Bigger on Customer Experience Innovation"

terça-feira, setembro 26, 2017

Experimentar e iterar (parte II)

Parte I.

Com o fim do modelo do século XX e do seu ajuste à realidade:
"Strategy is considered "contingent" in the sense that its success depends upon obtaining fit between an organization and its environment. It is thus not surprising that notions of the "environment" have a long history in both strategy and scenario work. Successful strategy involves the discovery or generation of new and effective ways for the organization to relate to its environment."
É interessante perceber o quanto as organizações mais pequenas são mais rápidas a ajustarem-se a uma nova paisagem competitiva:

"If Toys R Us is a private-equity horror story (not one for the kids), then mom-and-pop neighborhood toy shops are more like a fairy tale.
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On a recent weekday afternoon, the store bustled with children. Their parents in tow said they come to the store regularly because they like the carefully curated selection, helpful employees, Lego-building events and the gift wrapping, which can come in handy when you drop in on the way to a birthday party.
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Throughout the country, experts say, independent toy stores are seeing a revival as parents — and their children — look for unique shopping experiences that stand out at a time when so many of their shopping habits have been reduced to impersonal clicks of a button. While adults may be inclined to compare prices or shop from their living rooms, children would rather take their allowances and birthday money to a store that allows them to play and explore."
Recordo logo aquela citação:
"When something is commoditized, an adjacent market becomes valuable" 

Trecho inicial retirado de "Strategy For a Networked World" de Ramírez & Mannervik .

sexta-feira, setembro 22, 2017

instead of going high-touch...

"On a more fundamental level, the challenge for retailers like Toys “R” Us is that the basic function of a physical location has changed. Traditionally, stores were optimized for driving transactions. Cash registers were plentiful and easy to find, and success was measured with metrics like sales per square foot and average size of transaction.
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Yet now a transaction can happen anyplace, at any time. From sitting at the kitchen table to waiting for a train, consumers have the power to browse, compare prices, and order from thousands of retailers competing for their attention. The attraction of endless aisles has been replaced by the thrill of instant gratification. Today physical locations need to do something more.
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A more interesting development — one more pertinent to the challenges Toys “R” Us is facing — is the emergence of “shoppable showrooms.” At places like Bonobos Guide Shops and J. Hilburn’s “The Studio,” customers can get fitted, consult a stylist, and process returns, just like in a standard store, but these locations don’t stock any inventory, which allows for smaller locations and saves on costs. Nordstrom is now testing a similar concept.
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Imagine if Toys “R” Us followed this model by opening up small playrooms where parents could bring their kids off to test a revolving selection of the latest toys. You can imagine how their little darlings would be begging them to order the toy that had delighted them for the past hour. With traditional physical locations serving as a distribution center, same-day delivery could be arranged at minimal cost.
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Yet instead of going high-touch, [Moi ici: Em cheio para quem aprecio o poder das interacçõesToys “R” Us has opted for high-tech, rolling out new features like Find It Fast, to let customers see which stores had which toys, and using the loyalty program for better targeted ads and better product life cycle management. None of these ideas are necessarily bad, but they fail to address the shifting economics of retail. Rather, they seek to optimize a failing model."
O mesmo tsunami que varreu o jornalismo e a mesma resposta baseada na comoditização, baseada na corrida para o fundo, e que não resulta.

Trechos retirados de "Toys ‘R’ Us Is Dead, but Physical Retail Isn’t"

quarta-feira, agosto 30, 2017

"the less marketing à la vingtième siècle is needed"

"We need a shift in the way many of us think about our roles as marketers and entrepreneurs.
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Customers means anyone who takes an action with you, whether it's paid or not. It's not wrong, but it's incomplete, on two dimensions.
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The first dimension is that the transaction is just the beginning; fulfillment is what grows customer lifetime value.
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The second dimension is that we live in an interrelated world, and one person's end of cycle dovetails with another person's beginning of cycle.
Ultimately, the more success you experience and create, the less marketing matters. This means we shouldn't settle for the transaction of making a sale. We need to aim to give our customers a transformation, whether in the form of solving their problems or providing delight."
Combinar o último sublinhado com a ascensão da importância da economia das experiências e com os seguintes textos.

Primeiro, "The Visibility Paradox":
"You don’t need to look far to see that we’re expending a lot of time and resources metaphorically waving our arms in an attempt to be seen. The irony is the best way to be seen is to get better at seeing.
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When we become more interested, empathetic and generous, we not only see the opportunities others miss, we also do our best work in the service of others. There will always be a place in the world for, as broadcaster Krista Tippett says, ‘voices not shouting to be heard’. We build businesses we’re proud of by ignoring the noise and getting in touch with our humanity."
Segundo, "Everything Social Marketers Need to Know About Micro-Influencers":
"When it comes to your social media strategy, bigger isn’t always better.
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In contrast to more well-known or celebrity influencers, micro-influencers are everyday social media users with smaller audiences.
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82 percent of consumers were “highly likely” to follow a recommendation made by a micro-influencer.
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They are perceived to be more trustworthy than celebrities
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micro-influencers are 6.7 times more efficient per engagement than influencers with larger followings. The down-to-earth relatability of everyday people is something huge social media influencers can’t buy.
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With micro-influencers, “You are spreading the word about your brand through lots of different ‘everyday’ people in a seemingly organic way,”
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Because they are personally invested in their crafts, micro-influencers are trusted sources of recommendations for followers, ... Micro-influencers have a genuine interest in the topics they post about—something that comes across in their content."
Talvez aquele "the less marketing matters" deva ser substituído por algo como "the less marketing à la vingtième siècle is needed".


Trecho inicial retirado de "Want Happier Customers? Focus on Transformation, Not Transaction".