Mostrar mensagens com a etiqueta desenhar experiências. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta desenhar experiências. Mostrar todas as mensagens

domingo, janeiro 09, 2022

"Inflation and the ‘Experience Economy’"


"Inflation tends to be understood as higher prices resulting either from increased costs—global supply-chain issues and hard-to-find workers—or from increased demand, such as pent-up purchases, as well as easy monetary policy from the Federal Reserve and blowout spending from Congress. But there’s another significant factor at play: Price increases also arise from growth in the perceived value of economic offerings.
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Consumer values have shifted greatly over the years, most notably from goods and services to experiences. As I first argued on these pages in 1997 with my business partner, Jim Gilmore, experiences are a distinct economic offering, as different from services as services are from goods.
Fundamentally, experiences offer time well spent. People value the time they spend in experiences, resulting in a memory (and, so often these days, a trail of social media posts).
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Unfortunately, the government still classifies experiences as services. The latter, however, merely provides time well saved. The disparity in value is too profound between, say, going to a dry cleaner and a concert, between having your oil changed and changing your physique at a gym, between home delivery of goods and the spending the day with your family at a theme park.
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That’s why Walt Disney World outpaced measured inflation by so great a rate—because consumers value its experience more than the average market-basket good and are willing to pay much more for it relative to other offerings. This same effect is true for the myriad experiences that make up today’s “Experience Economy.”
Consumers also value their time more highly than they used to. They want goods and services to be commodities—bought at the lowest possible price and greatest possible convenience—so they can spend their hard-earned money and their harder-earned time on experiences they value more highly."

sábado, agosto 07, 2021

Progressão da economia das experiências em tempos de confinamento


Em Maio de 2020 escrevi o postal "El coronavirus actúa como acelerador de cambios que ya estaban en marcha".

Uma das tendências que este blogue regista há vários anos é a da progressão da economia das experiências.

Esta entrevista com Joe Pine, sobre a progressão da economia das experiências em tempos de confinamento, é muito interessante.

Gostei sobretudo da progressão dos jogos de detectives. Pessoas que podem estar em diversos locais geograficamente fazem parte de equipa que através do Zoom procura resolver um mistério dentro de uma janela temporal.

"One of Pine’s favourite experiences during lockdown, he tells me, was by theatre and experience makers, Swamp Motel, who put on a hugely popular immersive online detective game called Plymouth Point. “You interact live with people to try and figure out what’s going on; it was a great experience,” he says. “That company has actually hired more people over the past year because what they’re doing is so successful.”

As the physical experience sector opens up, many of the lessons learned during the lockdowns will enable them to provide a better offer than before, says Pine. Here he sets out some of the biggest trends he’s seeing and what companies need to do to survive and thrive during the years ahead.

“One of the signs that the Experience Economy is very healthy is that whenever a place does open up to whatever capacity it can – guess what? It fills up to that limited capacity,” he says. “People will never stop wanting exciting and meaningful experiences.”"

De reter também a abordagem híbrida a quatro níveis. 


quarta-feira, janeiro 22, 2020

O retorno dos independentes

“If we see our products as books and what we compete on price, we lose. If we see our product as an experience, of which books are one piece, then we can compete.”
"Raffaelli distills the resurgence of the indies down to three main points: Community, Curation, and Convening.
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Community: As longtime community stalwarts, bookstores have been at the vanguard of the “buy local” movement, pioneering events such as Small-Business Saturday, and making their customers feel virtuous about spending money in their own neighborhoods. “It’s almost like a social movement,” says Raffaelli, who says indie bookstores are “anchors of authenticity in an ever-increasing digital and disconnected world.” The notion goes beyond a bond with customers to include other important community actors, such as schools, chambers of commerce, and civic organizations, reinforcing the social fabric and engendering a strong sense of customer and community loyalty.
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Curation: Despite the increasing sophistication of online algorithms, online platforms have been unable to replicate the knowledge and passion of indie bookstore employees, says Raffaelli. “Many booksellers are voracious readers and serve as trusted guides who can point their customers to new genres or up-and-coming authors they might not have encountered,” he says. “Customers leave the store excited and then want to come back.” By contrast, he says, Amazon’s reputation as “the everything store” can sometimes work against it, overwhelming consumers with too many options and an impersonal experience.
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Convening: Indie bookstores are increasingly serving as points for convening, expanding beyond author events to host book groups, children’s story hours, birthday parties, music events, knitting circles, culinary demonstrations, and other events. Several stores Raffaelli visited reported staging over 500 events a year. “Bookstores have always been a place where people could convene and have a conversation about the issues of the day,” he says, adding that bookstore owners are increasingly seeing their competition not as Barnes & Noble, but as Netflix and other entertainment apps that tie people to their couches. “Retailers who succeed are able to create a unique experience that consumers see as time well-spent. [Moi ici: Nunca esqueço de Pine e a sua relaação entre experiência e "time weel spent"] Not only do such events get people into the store—the number one goal of every retailer—but events open the door for readers to connect with other bibliophiles, creating more demand for their products.
Ironically, in their efforts to build community, bookstores have increasingly embraced the online world as a tool to extend their reach. “Bookstores have become sophisticated at building a social media presence,” Raffaelli says. “Many owners have hired online specialists to extend the conversation outside the four walls of the bookstore itself.”

Interessante esta ferramenta de avaliação das lojas:

 Fontes:

quinta-feira, dezembro 26, 2019

"It is about passion, emotion, identity"

Stop Trying to Be the Best; Strive to Be the Only
The most successful organizations are no longer the ones that offer the best deals. They’re the ones that champion the most original ideas, and do things other organizations can’t or won’t do.
...
The first rule of strategy is that how you think shapes how you compete.
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Thirty years after the concept of the value proposition was invented, we live in a world where customers can choose from more options and alternatives than they’ve ever had, where rivals are more numerous and capable than they’ve ever been. In this world, success is no longer just about price, performance, features—delivering tangible and rational economic value that responds to what customers need. It is about passion, emotion, identity—sharing a richly defined values proposition that revisits basic questions about what customers can expect and what organizations can deliver. The most successful organizations aren’t the ones with the most cutting-edge technology or the most radical business plans. They’re the ones that champion the most compelling ideas, craft the most memorable experiences, attract the most fervent customers, and recruit the most loyal allies. That is, the organizations that position themselves as an alluring alternative to a predictable (albeit efficient) status quo.
“Most companies aren’t dysfunctional, they’re dull,”
...
That doesn’t mean they’re not innovating, it’s that everyone is chasing the same things, and what qualifies as ‘standard performance’ is always moving up. Success has to evolve to be sustainable. This is not just about strategy, by the way, this is about behavior. You can call a company boring and people don’t get offended. But you tell the individuals in that company that they are behaving in ways that are boring, and things get uncomfortable.”
Translation: Companies that manage to rise above the pack and stand alone, that win big in fiercely competitive times, are those that create a one-of-a-kind presence and deliver a one-of-a-kind performance that is not just a little better than what other companies do. They do things that other organizations can’t or won’t do.”
Trechos retirados de “Simply Brilliant: How Great Organizations Do Ordinary Things in Extraordinary Ways” de William C. Taylor.

sábado, setembro 14, 2019

"Moments that shape our life"

Em menos de uma semana li “The Power of Moments” de Chip e Dan Heath.

Um excelente livro que recomendo a quem quer trabalhar o mundo das experiências.
Defining moments shape our lives, but we don’t have to wait for them to happen. We can be the authors of them. What if a teacher could design a lesson that students were still reflecting on years later? What if a manager knew exactly how to turn an employee’s moment of failure into a moment of growth? What if you had a better sense of how to create lasting memories for your kids?
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When people assess an experience, they tend to forget or ignore its length—a phenomenon called “duration neglect.” Instead, they seem to rate the experience based on two key moments: (1) the best or worst moment, known as the “peak”; and (2) the ending. Psychologists call it the “peak-end rule.
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What’s indisputable is that when we assess our experiences, we don’t average our minute-by-minute sensations. Rather, we tend to remember flagship moments: the peaks, the pits, and the transitions.
This is a critical lesson for anyone in service businesses—from restaurants to medical clinics to call centers to spas—where success hinges on the customer experience.
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to please customers, you need not obsess over every detail."
Que acaba assim:
“Once you realize how important moments can be, it’s easy to spot opportunities to shape them.
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That’s how we imagine you using the ideas in this book. Target a specific moment and then challenge yourself: How can I elevate it? Spark insight? Boost the sense of connection? ”

sexta-feira, setembro 06, 2019

"There’s nine times more to gain by elevating positive customers than by eliminating negative ones"

Há anos aprendi uma grande lição com Youngme Moon no seu brilhante livro "Different". Relatei essa lição no postal "Now, something completely different... para nos deixar a pensar".

Ontem, durante uma caminhada matinal li:
Research suggests that when customers contact you because they’ve had problems with your product or service, you should focus on defense—that is, you should focus on efficiency and not try to “delight” them.)
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“Studies have consistently shown that reliability, dependability, and competence meet customer expectations,” said service expert Leonard Berry, a professor at Texas A&M University. “To exceed customer expectations and create a memorable experience, you need the behavioral and interpersonal parts of the service. You need the element of pleasant surprise. And that comes when human beings interact.” Here’s the surprise, though: Most service executives are ignoring the research about meeting versus exceeding expectations.
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The customer experience researchers at Forrester, a leading research and advisory firm, conduct an annual survey of more than 120,000 customers about their most recent experience with companies from a wide range of industries: banks, hotels, automakers, PC manufacturers, and more. One question in a recent survey—“The US Customer Experience Index (CX Index), 2016”—asked how the customers felt about that experience. They rated their emotions on a scale of 1 to 7, where 1 reflected a very bad feeling and 7 a very good one.
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If you were a service executive, what would you do with the results of this survey question? You probably wouldn’t focus on the 7s; they love you, they’re happy. But given that everyone else—from the 1s to the 6s—has room for improvement, who gets the attention? Would you try to fix problems for the 1s, the people you’ve made miserable? Or would you try to delight the 6s to nudge them up to a 7? In an ideal world, you’d do everything at once—finding ways to vault everyone up to a 7. In our world, though, you face trade-offs of time and attention. So which customers would you focus on?
Let’s simplify the decision a bit. Say you had to choose between two plans. Plan A would magically eliminate all your unhappy customers (the 1s, 2s, and 3s), boosting them up to a 4:
And Plan B would instantly vault all your neutral-to-positive customers up to a 7:
Which would you choose?We’ve presented this scenario to dozens of executives who focus on the consumer experience, including leaders from well-regarded brands such as Porsche, Disney, Vanguard, Southwest Airlines, and Intuit, and asked them which plan better described the way their company allocated its time and resources. They estimated, on average, that their companies spent 80% of their resources trying to improve the experience of seriously unhappy customers.
That seems reasonable at first glance—they’re trying to eliminate the worst customer problems. But as a strategic investment, it’s madness.
Here’s why. Forrester’s researchers have built models of the financial value of a customer. They know from survey responses, for instance, that an airline customer who gives a 7 (very positive) rating will spend about $2,200 on air travel over the next year. A customer giving a 4 rating, on the other hand, will spend only $800. The equivalent figures for the package shipping industry are $57 and $24.
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In other words, the happiest people in any industry tend to spend more, so moving a 4 to a 7 generates more additional spending than moving a 1 to a 4. Furthermore, there are dramatically more people in the “feeling positive” 4–6 zone than in the “feeling negative” 1–3 zone. So, with Plan B, you’re creating more financial value per person and reaching more people at the same time.
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As a result, choosing between Plan A and Plan B is not a close call. Here’s the astonishing finding from the Forrester data: If you Elevate the Positives (Plan B), you’ll earn about 9 times more revenue than if you Eliminate the Negatives (Plan A). (8.8 times, to be precise.) Yet most executives are pursuing Plan A.
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To be clear, we’re not recommending that leaders abandon their efforts to fix big problems. Rather, they should reallocate their attention. There’s nine times more to gain by elevating positive customers than by eliminating negative ones.
And that process of elevation—of moving customers to 7—is not about filling pits or paving potholes. To create fans, you need the remarkable, and that requires peaks. Peaks don’t emerge naturally. They must be built”

Trechos retirados de “The Power of Moments” de Chip e Dan Heath.

quinta-feira, agosto 08, 2019

"Turn disappointment into delight"

Primeiro a leitura desta carta "An open letter to Aer Lingus on the occasion of their quite dreadful service." de onde retiro, a título de exemplo:
"I was unfortunate enough to be on your delayed flight EI937 from Heathrow to Belfast City on 19/7/19, so am writing to complain about the delay itself, the way you made the delay worse, and the way you treated your passengers.
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Your flight was scheduled to leave at 19:20. When the boards in the airport showed that it was delayed till (if I recall correctly) 22:40, I went to find some Aer Lingus staff to ask for vouchers for food and drink. Since you are obliged to provide your passengers with food and drink during this delay, of course I should not have to go searching for them: you should be making an announcement over the PA and seeking out your passengers to provide them with what you are legally obliged to. But no.
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I should not but apparently do need to explain to you that the purpose of providing food and drink to your passengers is to make a bad experience — a severely delayed flight — somewhat less bad. Forcing your passengers to stand in a queue for hours in order to earn the privilege of asking for vouchers makes the bad experience worse. That is the opposite of compensation."
Recordo um texto re-lido esta semana, "Why Is Customer Service So Bad? Because It’s Profitable." e recomendo a leitura deste outro artigo lido esta semana "The Magic That Makes Customer Experiences Stick":
"2. Turn disappointment into delight. If your company is going to value the outliers, it must be ready to transform negative experiences into positives,
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By resolving a problem that he didn’t cause, the night manager delivered an experience that was remembered for years. When employees are taught to be in tune with the customer’s emotions, they can notice changes in emotional state and respond quickly. As their alacrity accelerates the shift from disappointment to delight, the intervention creates a sudden contrast that makes experiences sticky.
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By turning disappointment into delight, companies can create emotionally memorable experiences and win customers who will sing their praises."

sexta-feira, abril 26, 2019

"There is a shift from “commoditization” to “personalization”

"Experience has emerged as the new basis for exchange. Schmitt (1999, p. 53) opined that “companies have moved away from traditional “features-and-benefits” marketing towards creating experiences for their customers”.
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This approach is based on the foundation that a consumer lives by consuming experiences offered by products, services, events or a series of multisensory interactions between customers and organizations at every touchpoint in pre-purchase, purchase and post-purchase situations.
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There is a shift from “commoditization” to “personalization” – personalized co-created consumption experiences. The customer value is derived during the entire consumption process as “internal and subjective responses” through co-creation experiences. The organizations act as resource integrators to facilitate experience creation by providing experience environment.
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Interaction is central to experience creation. ... consumer responses (approach or avoidance) are determined by interaction between stimulus (organizational or environmental) and organism (consumers – emotional state of pleasure, arousal and dominance). Holbrook and Hirschman brought experiential perspective and described consumption experience as “a phenomenon directed towards the pursuit of fantasies, feelings, and fun”. They further commented that “the consumer behaviour is the fascinating and endlessly complex result of a multifaceted interaction between organism and environment”. Addressing the dimensions of customer value, Holbrook explained that “Value is an interactive relativistic preference experience”. ...  “All experiences are ‘consumption experiences’ and that these consumption experiences constitute most of what we do during our waking and even our non-waking lives”
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“The traditional system is become obsolete [...] In the emergent economy, competition will centre on personalized co-creation experiences resulting in value that is truly unique to each individual”. They emphasized on customer value derived from purposeful and meaningful personalized interaction between customer and organization. ... “The customer is always a co-creator of value. Value creation is interactional” and “Value is always uniquely and phenomenologically determined by the beneficiary. Value is idiosyncratic, experiential, contextual and meaning laden”. ... “Commercial experiences need to be considered as a product offering to avoid commoditization and price competition”.
Trechos retirados de "Customer experience – a review and research agenda", Journal of Service Theory and Practice, Vol. 27 Issue: 3, pp.642-662, de Rajnish Jain, Jayesh Aagja, Shilpa Bagdare, (2017)

quinta-feira, março 14, 2019

Ainda a batota

"The problem, experts say, is that a lot of companies don’t set clear objectives for the experiences they create. “You have to figure out what people need,” said Sarah Hall, co-founder and partner of experiential marketing firm Harley & Company. “Then you have to decide if you want to create a deep emotional connection or push them towards a transaction.”
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Many brands run into trouble by mimicking competitors’ strategies instead of figuring out which experiences make the most sense — and sales — for them. A café is only worth operating if its regulars are also purchasing margin-driving products. A successful restaurant won’t save a struggling department store chain unless diners hit the shoe floor afterwards. An in-store panel discussion will only create goodwill if the mission of the panel meets the mission of the brand.
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It's about questioning and redesigning every aspect of how the store works and how it sells what it sells,” said retail industry futurist Doug Stephens. “It's an intensive process that begins by breaking down the entire customer journey into its smallest micro-moments and then, within each of those moments, designing experiences that are surprising, unique, personalised, engaging and, most importantly, repeatable.”[Moi ici: E recuar a 2008 e ao primeiro e ao segundo texto sobre a batota]
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Remaking the in-store experience often means a significant (and expensive) overhaul.
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Experts underscore that good experiences are only worthwhile if they are accompanied by good products."
Trechos retirados de "The Pitfalls of Investing in Experiential Retail"

terça-feira, fevereiro 26, 2019

Ainda mais temas para o futuro do retalho e da produção

Parte I e parte II.
"The decline of Payless can be attributed partly to broader trends in the market. The brand’s stores were largely located in malls, and there has a general decrease in the amount of foot traffic at large shopping centers over the last few years.
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But there’s also an important shift happening in consumer behavior. People are moving away from poorly made, inexpensive fashion items. For decades fast fashion, epitomized by brands like H&M and Forever21, churned out cheap, fashionable clothes that customers could wear a few times before chucking out. But as I’ve reported before, many fast fashion brands are now on the decline.
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Payless was the shoe equivalent of fast fashion. The brand was not known for the quality or durability of its product, but competed largely on price. As a result, customers could buy whatever boot or heel was in season, and expect to throw it away months later. Consumers appear to be tired of this approach, partly because it is so environmentally unsound. While Payless has spiraled downwards, a flock of brands making high-quality, eco-friendly, durable shoes like M.Gemi, Allbirds, and Rothy’s have been thriving."
O impacte desta evolução no retalho, nas marcas, na produção, nos materiais e design - pense nisso!

Trecho retirado de "What the Payless bloodbath says about the death of fast fashion"

segunda-feira, fevereiro 25, 2019

Mais temas para o futuro do retalho

Parte I.
"Payless ShoeSource this week filed for Chapter 11 protection and said it would be closing all 2,500 store locations across North America as well as its e-commerce operations. With over 16,000 jobs lost, it is one of the largest retailer liquidation to date, according to the Wall Street Journal.
...
 we need see these closings as a sign of change and heed the lessons wisely, because what "killed" all three [Moi ici: Payless, Toys R Us e a Sears] is not just Amazon or the internet, but a new business paradigm."
Ontem vi este video sobre o Revolut e N26 e é o mesmo fenómeno: "a new business paradigm". Ter especial atenção às palavras do economista Vinay Pranjivam e os trechos que se seguem, retirados de “Unlocking the Customer Value Chain” de Thales S. Teixeira.

Ontem de manhã li estes trechos:
"The Concept of Decoupling
...
Wondering precisely how disruptors were unsettling small parts of incumbents’ businesses, I turned to a basic framework that my colleagues and I teach our students: the customer’s value chain, or CVC. A CVC is composed of the discrete steps a typical customer follows in order to select, buy, and consume a product or service. CVCs vary according to the specifics of a business, industry, or product.

Traditionally, consumers completed all these activities with the same company in a joint or coupled manner.
...
What I realized, as I thought about these examples, was that disruptors had posed a threat by breaking the links between some of the stages of the CVC and then “stealing” one or a few stages for themselves to fulfill.”
Trechos iniciais retirados de "Valuable Lessons Learned From the Closing of Payless Shoes"

sexta-feira, fevereiro 01, 2019

"the name of the game"

Há-de chegar um ponto de viragem, (será que já chegou?), em que o dinheiro gasto na economia das experiências vai provocar mossa na economia dos bens, ainda que o dinheiro não fique parado.

""Personalization is the name of the game when it comes to the travel customer experience."
...
"We've experienced a tremendous increase in demand for customized vacations in recent years," said Kevin Du, Trinity Travel Group CEO. "With Handcrafted Vacations, we're well-positioned to continue meeting our client's ever-growing desire for unique and innovative travel experiences and itineraries. In addition, our new division enables us to reach more markets while expanding our personalized travel services to a broader range of audiences, ages and special interests."
E, "X-treme Luxury Travel for Billionaires: The Rise of Luxpeditions":
"Experiences are the new possessions. Transformational travel is the new authenticity. Expeditions are the new vacations.
...
"A Luxpedition is for those who want their Bear Grylls experience during the daytime but, at night, want to blast away the dust, dirt and sweat with a power shower and slip beneath crisp, clean sheets." [Moi ici: Recordar a oferta durante o dia e durante a noite no postal de Dezembro de 2010 que se segue]

segunda-feira, janeiro 21, 2019

Também por isto sou um contrarian (parte II)

Parte I.

A propósito de "Robôs destroem 440 mil empregos na indústria e comércio até 2030" e do pormenor:
"Indústria, comércio, transportes, funções administrativas e de públicas e agricultura. Estão entre os sectores onde o impacto da automação na destruição de emprego mais se fará sentir."
Sorrio e vou buscar "Report: Retailers have zero clue what shoppers really want":
"Hey, retail executive. It’s very nice of you to suggest I speak with your robot, but no, I’ll pass. It looks like there is a fully functioning human standing in the corner of your shop. Would it really be too much trouble to speak with him instead?
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I’m not the only one who feels like this. In a report that comes as a surprise to absolutely no one but overeager retail execs, 95% of consumers don’t want to talk to a robot when they are shopping, neither online nor in brick-and-mortar stores. And 86% have no desire for other shiny new technologies either, like artificial intelligence and virtual reality. I, for one, don’t want to pop into a store to quickly pick up that alpaca sweater I saw online, only to have some sort of weird headset shoved in my face.
...
The vast majority of retail executives believe that AI and VR will increase foot traffic and sales, but 48% of shoppers say these technologies will have zero impact on whether they visit a store, and only 14% say they will make a purchase because of these technologies. This also applies to online technologies like chatbots. Seventy-nine percent of retail execs believe that chatbots are meeting shopper’s needs by providing on-demand customer service, while 66% of consumers disagree, with many respondents noting that chatbots are, in fact, more damaging to the shopping experience than helpful."
 Até parece que a batota da interacção entre humanos passa por robôs?!?!?!?!

E recordo a economia das experiências, "The experience economy is booming, but it must benefit everyone":
"The only companies that will exist in 10 years’ time are those that create and nurture human experiences. This learning and growth will come from maximizing opportunities, including the reinvention of retail spaces, new models of engagement, and an understanding of experiences as perhaps the most important form of marketing."


domingo, dezembro 09, 2018

Criar experiências

Fala-se muito sobre a necessidade das lojas físicas criarem experiências.

Poucas vezes li um texto tão prático como "What a Toys “R” Us Comeback Could Look Like":
"retailers today face two choices: offer consumers time well saved or time well spent. Toys “R” Us failed at the former strategy in its first incarnation. In coming out of bankruptcy, the company must pursue a time-well-spent strategy, offering places where both parents and their kids enjoy great experiences.
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For the reborn company to have a chance, it must turn 180 degrees and embrace a parent- and kid-centric strategy. It must become a stager of toy-playing experiences — enticing consumers into its new places by offering experiences that both parents and kids value. (What child wants to go to a warehouse? What child doesn’t want to play?) It should strive to maximize the time consumers spend in its places, because the longer they are there, the more they will buy. This is the essence of a time-well-spent strategy.
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Imagine venues designed not around stocking toy packages with never-ending red-tag sales but around toys themselves with never-ending play experiences — one with spots where children can play with LEGO sets and participate in gaming tournaments. Imagine a testing lab where vendors pay to have children play with their latest and greatest toys. Imagine a studio where kids can design and create toys. Imagine becoming THE place for children’s birthday parties. (Surely Toys “R” Us could stage a far better experience than, say, Chuck E. Cheese’s, an experience that actually involves parents rather than shunting them off to the side.) In such venues, the warehouse would be in the back, out of consumers’ sight.
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The absolute best way of knowing you’re providing time well spent is to charge admission for gaining entry to at least parts of the store"
E a sua loja, como vai passar a cobrar admissão?

quarta-feira, novembro 21, 2018

Desenhar experiências


Sem muito esforço... aliás sem nenhum esforço, três artigos sobre um tema actual: a economia das experiências e o duelo online/offline no retalho
"From the moment you arrive, your Disney World experience is carefully thought out. The most minute details are covered from the design of the rides to ease of transportation.
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By mapping out any possible scenario a guest may find themselves in, Disney World eliminates the need to overanalyze. This gives way for people to truly soak in and enjoy their time on the property.
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When is the last time you analyzed what your customers or clients experience when working with your company? Most likely, the answer is "not often."
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Evaluate the experience your customers have with your brand. The more you can create a memorable and enjoyable experience the likelihood of them returning as customers, again and again, goes through the roof."

"“What I see in this store, and I hope you do too, is the most experiential and immersive expression of the Nike brand,”
...
“This is basically all about inspiration, and this will be version 1.0, call it, of what we’re doing through the personalization and customization experience,”"
"In the spirits room, whiskies from Scotland, Ireland, England and Japan are grouped by style rather than region – “fresh fruit”, “oak spice”, “smoke” – to encourage experimentation.
...
 “You can buy so many things these days ust sitting at home on the couch, so we differentiate ourselves from online by focusing on the experience,”"

quinta-feira, setembro 27, 2018

Fazedores de experiências - a alquimia do futuro

Acho esta estória uma mina de oportunidades para os que tiverem olhos para ver. Diz-se que vamos a caminho de uma economia de experiências:
When Doug Dietz set out to visit a local hospital that had recently installed a new magnetic resonance imaging (MRI) machine, he had little idea of what life was like inside a children’s ward. [Moi ici: BTW, a sua empresa faz isto? Vê os produtos ou serviços a serem usados no contexto pelos seus utilizadores?] A soft-spoken midwesterner with a wry, endearing smile, Doug is a twenty-four-year veteran of General Electric (GE). He works as an industrial designer at GE Healthcare, where he is responsible for the overall machine enclosures, controls, displays, and patient transfer units.
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“I see this young family coming down the hallway, and I can tell as they get closer that the little girl is weeping. As they get even closer to me, I notice the father leans down and just goes, ‘Remember we talked about this, you can be brave,’” Doug recalled. As the MRI began to make a terrible noise, the little girl started to cry. Doug later learned that hospitals had routinely resorted to sedating young patients because they became too scared to lie still for long enough. As many as 80 percent of the patients had to undergo general anesthesia.
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After witnessing the anxiety and fear his life-saving machine had caused, Doug resolved to redesign the imaging experience. His boss at GE, who had visited Stanford’s d.school while working at Procter & Gamble, suggested that Doug fly to California for a weeklong workshop. Doug knew he couldn’t launch a big research and design (R&D) project to redesign an MRI machine from scratch. But at d.school, he learned a human-centered approach to redesigning the experience. Over the next five years, with a new team, Doug would elicit the views of staff from a local children’s museum, hospital employees, parents, and kids and create many prototypes that would allow his ideas to be seen, touched, and experienced. Testing and evaluation with young patients and interviews with their parents then revealed what worked and what didn’t, helping Doug to generate even more ideas in a continuous cycle.
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The result was the Adventure Series, through which young children were transported into an imaginary world where the scanning process was part of an adventure. Hospital wards included “Pirate Island,” “Jungle Adventure,” “Cozy Camp,” and “Coral City.” in one of them, children would climb into the scanner’s transfer unit, which had been painted like a canoe, and then lie down. The normally terrifying “BOOM-BOOM-BOOM” noise of the scanner became part of the adventure—it was the sound of an imaginary canoe taking off. “They tell children to hold still so that they don’t rock the boat, and if you really do hold still, the fish will start jumping over the top of you,” Dietz said. Children loved the experience so much that they begged their parents to let them do it again. Sedation rates went down by 80 percent, while parent satisfaction rose by an astounding 90 percent. A mother reported that her six-year-old daughter, who had just been scanned in the MRI “pirate ship,” came over, tugged on her skirt, and whispered, “Mommy, can we come back tomorrow?”"

Fiquei a pensar, com um pouco de contextualização, com algum investimento no cenário conseguiram aquele:
“Mommy, can we come back tomorrow?”
Em quantos outros sectores um "human-centered approach to redesigning the experience" pode fazer milagres?

Esta manhã, a caminho da camioneta para Bragança passei pela Confeitaria do Bolhão e juro, quase 12 anos depois, ainda me recordei desta cena e deste título: "I'm not an order taker. I'm an experience maker!"

Excerto de “Leap”. de Howard Yu.



quarta-feira, setembro 05, 2018

"we travel to have experiences"

Simplesmente extraordinário, "Falconry and fire-swallowing: How Airbnb's "Experiences" are transforming the platform".

Ainda ontem escrevia num postal:
"O importante, para subir na escala de valor, é deixar de vender o que se produz e passar a focar no resultado que se obtém com o que se produz"
Entretanto, à tarde, a caminho de Bragança, encontrei o artigo acima:
"Ten years ago, Airbnb disrupted the hotel industry and changed how people travel. Now, it's selling what you do on vacation as much as where you sleep. There are thousands of "Experiences" around the world to book on Airbnb — everything from walking with wolves to aerial yoga and even, as CBS News' Jamie Yuccas found out, flying in a vintage airplane." 
Recordar:

"Airbnb CEO Brian Chesky launched the "Experiences" feature two years ago. He says it's now growing 10 times faster than the company's core home rental business.
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"Three out of four millennials, young people, said they'd rather buy an experience than a physical good. And so I think the experience economy is this huge wave," Chesky said. "We want the experience to be so good that you do them even if you live in the city."
...
"We don't travel to sleep in a house or a hotel, we travel to have experiences.""

sexta-feira, junho 01, 2018

Para reflexão

"Experiences, which offers users activities hosted by locals — like a photography workshop or a cooking class — is now doing a million and a half bookings on an annualized basis. It’s growing much faster than Homes did, according to Chesky, who shared the data point that three in four millennials said they’d rather buy an Experience than a physical good."
Imaginem quando os hospedeiros por cá começarem a oferecer mais do que o espaço e se concentrarem no pacote completo.

Trecho retirado de "The experience economy will be a ‘massive business,’ according to Airbnb CEO Brian Chesky"

terça-feira, maio 15, 2018

Associar coisas a experiências

Acerca da economia das experiências recordar, por exemplo:

Mais um tijolo para esta construção, "Why You Should Spend Your Money On Experiences, Not Things":
"Experiences become a part of our identity. We are not our possessions, but we are the accumulation of everything we’ve seen, the things we’ve done, and the places we’ve been. Buying an Apple Watch isn’t going to change who you are; taking a break from work to hike the Appalachian Trail from start to finish most certainly will.
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Our experiences are a bigger part of ourselves than our material goods,” said Gilovich. “You can really like your material stuff. You can even think that part of your identity is connected to those things, but nonetheless they remain separate from you. In contrast, your experiences really are part of you. We are the sum total of our experiences.”
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Anticipation matters. Gilovich also studied anticipation and found that anticipation of an experience causes excitement and enjoyment, while anticipation of obtaining a possession causes impatience.
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she attributes the temporary happiness achieved by buying things to what she calls “puddles of pleasure.” In other words, that kind of happiness evaporates quickly and leaves us wanting more. Things may last longer than experiences, but the memories that linger are what matter most."
Para os fabricantes de coisas, talvez faça sentido associar coisas a experiências, como um souvenir. Até que ponto alguém nas PME está a trabalhar nisto?

domingo, abril 22, 2018

"Experiences won’t just sell products. Experiences will be the products"

Esta semana durante uma conversa percebi que para algumas pessoas que lidam como fornecedores do retalho ainda não é claro o conceito de economia das experiências.

Entretanto, encontrei mais um texto interessante sobre o tema, "Why Retail Is Getting 'Experience' Wrong":
"Customer experience is not only the new frontier of competitive differentiation but also, as I’ve often asserted, the future of how physical retailers will generate revenue. Experiences won’t just sell products. Experiences will be the products. Yet, for all the violent agreement about their value, the customer experiences we most often have when we shop are mediocre and forgettable at best.
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Most retailers assume customer experience is primarily an aesthetic concept and more about how stores and websites look and feel.
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Other retailers assume that customer experience simply means better, friendlier or more personalised service.
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True customer experience design means deconstructing the entire customer journey into its smallest component parts and then reengineering each component to look, feel and most importantly, operate differently than before and distinctly from competitors. It means digging below the surface within each moment to understand the underlying customer need and designing the exact combination of people, place, product and process to deliver delight in that micro-moment."[Moi ici: O artigo lista 5 características da construção de experiências de loja]
Recordar: