domingo, setembro 18, 2011
A indústria das experiências
"Esta agência não é para turistas, "é para viajantes""
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Trata-se de um bom exemplo sobre a caracterização dos clientes-alvo e das experiências que procuram e valorizam.
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De realçar que a empresa não tem só uma ideia do que faz e para quem, também sabe o que não faz e para quem não faz... recordar Hill que dizia que as encomendas mais importantes são as que rejeitamos porque não se encaixam na nossa estratégia, no nosso perfil... só quando se rejeita é que se pode falar de pensamento estratégico, de trade-offs, de escolha estratégica.
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Este tipo de empresa está em linha com este artigo "Innovation in the experience economy. A taxonomy of innovation organisations" de Jon Sundbo.
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"Where the aim of services is to solve the customers’ problems, the experience industry seeks to give the customers what can be defined as a mental journey.
“Experience” includes entertainment, which in the extreme can be escapism, and active exertion such as sport. It can also be learning and extending one’s understanding of life and in extreme cases be existentially meaninggiving such as is the case with therapy, literature or film.
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there is an increasing demand for experiences determined by several factors: Seeking for social status, more meaning and less boredom in life, and psychological selfrealisation.
This demand is flighty. It is rooted in fundamental psychological needs and societal factors, but these are needs and factors from the luxury end of human life.
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Experience production is an activity that is carried out in firms with the aim to produce experiences. These are for example festivals, film and broadcasting companies, fitness and sports clubs, computer game companies, design and architectural firms. As mentioned, some literature claims that experience is a general element that is developed in all business sectors and added to services and goods: Experience functions when integrated add on to other products and marketing activities in service and manufacturing industries besides being its own industry. Experience production can be considered a general business principle, exactly as the service management and marketing principle is a production principle for the service sector as well as a general marketing principle, which is also used in manufacturing.
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Consequently we can advantageously operate with primary and secondary experience sectors ... The primary experience sector consists of firms whose main aim is to produce experiences. The secondary sector consists of agricultural, manufacturing and service firms that use experiences as add ons or marketing tools."
.
Trata-se de um bom exemplo sobre a caracterização dos clientes-alvo e das experiências que procuram e valorizam.
.
De realçar que a empresa não tem só uma ideia do que faz e para quem, também sabe o que não faz e para quem não faz... recordar Hill que dizia que as encomendas mais importantes são as que rejeitamos porque não se encaixam na nossa estratégia, no nosso perfil... só quando se rejeita é que se pode falar de pensamento estratégico, de trade-offs, de escolha estratégica.
.
Este tipo de empresa está em linha com este artigo "Innovation in the experience economy. A taxonomy of innovation organisations" de Jon Sundbo.
.
"Where the aim of services is to solve the customers’ problems, the experience industry seeks to give the customers what can be defined as a mental journey.
“Experience” includes entertainment, which in the extreme can be escapism, and active exertion such as sport. It can also be learning and extending one’s understanding of life and in extreme cases be existentially meaninggiving such as is the case with therapy, literature or film.
...
there is an increasing demand for experiences determined by several factors: Seeking for social status, more meaning and less boredom in life, and psychological selfrealisation.
This demand is flighty. It is rooted in fundamental psychological needs and societal factors, but these are needs and factors from the luxury end of human life.
...
Experience production is an activity that is carried out in firms with the aim to produce experiences. These are for example festivals, film and broadcasting companies, fitness and sports clubs, computer game companies, design and architectural firms. As mentioned, some literature claims that experience is a general element that is developed in all business sectors and added to services and goods: Experience functions when integrated add on to other products and marketing activities in service and manufacturing industries besides being its own industry. Experience production can be considered a general business principle, exactly as the service management and marketing principle is a production principle for the service sector as well as a general marketing principle, which is also used in manufacturing.
.
Consequently we can advantageously operate with primary and secondary experience sectors ... The primary experience sector consists of firms whose main aim is to produce experiences. The secondary sector consists of agricultural, manufacturing and service firms that use experiences as add ons or marketing tools."
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