terça-feira, setembro 23, 2014

O papel das "coisas" na criação das experiências

A propósito deste texto "How Every Square Foot Of An Apple Store Is Designed To Make You Spend More Money", recordei logo este capítulo "Experience offerings: who or what does the action?" do livro "Creating experiences in the experience economy" editado por Jon Sundbo e Per Darmer:
"In this chapter two important contributors to experience production, employees and the physical environment, are considered. They are seen as being linked in an action network of interdependent causalities.
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The traditional view of ‘separateness’ in which employees are thought of as being one ‘variable’ of production, and the physical, material world is seen as another ‘variable’, is here complemented by an understanding in which employees and non-human objects are ‘thought together’ in a relational network. They are seen as heterogeneous entities which in their interplay may create the right circumstances for good customer experiences.
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In developing a relational–materialist understanding of the design of leisure experience offerings, the focus is on two important vehicles for experience production: the employees and the physical setting and its components. Broadly speaking, the focus concerns how the materiality of the organization (physical surroundings, building, layout, artifacts, design and so on), interplays with the organizational, social processes in the places of leisure. More specifically, the focus is on activity: who or what acts, and who or what creates the leisure experiences?
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things, objects and other non-human material entities actually act.
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Physical artifacts are important vehicles for action. They are potential mediators of stability, and potential mediators of change.
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The implication of this perspective is that ‘people’ are not sufficient as foci in attempts at creating organizational performance. In order to choreograph the action of offering experiences, several entities must be thought together: organizational action occurs in a relational network of heterogeneous entities.
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One central implication is that the material world, designing the hard stuff, should be a core focus for management, when trying to improve existing and create new service experiences for their customers."

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