segunda-feira, novembro 02, 2009

Batota, para orquestrar uma experiência distintiva

Um último recorte do livro de Ko Floor, Branding a Store.
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Desta vez sobre a batota... qual a idade média do dono de uma loja do comércio tradicional? Em que mundo foram feitas as sinapses que os ajudaram a criar e gerir as suas lojas?
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Estamos no mesmo mundo? Não, estamos num mundo muito diferente. Estamos num mundo onde fazer batota é imperativo!
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“For many people retailing today is not only about products, but also about experiences, recreation and having a good time.

… a store experience with multi-sensory appeal. In order to experience the brand the store becomes a stage. To these brands retailing is not just selling: it is also about telling stories and providing excitement. In every store the consumer undergoes an experience, either desired or not desired.

In the case of an experience brand, the store becomes a place to spend leisure time instead of just shopping time. The store experience will include the entire retail offer: the merchandise, the customer service, the visual merchandising and the total store atmosphere. All touch-points in the store are orchestrated in such a way that consumers will leave the store having had a unique experience that appealed to all their senses.

A store experience is almost always developed by a unique mix of the range, inspiration-enhanced visual merchandising and highly motivated employees. At the centre of the experience is the merchandise. After all, a consumer visits a store to buy something. But an experience brand does more than offer a unique range. The visual merchandising and the way the employees behave are consciously used to create a differentiating store experience."
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I love this game, orquestrar experiências em coerência com uma marca com uma personalidade... o mapa da estratégia ajuda a enquadrar os vários factores.

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