"Angry Birds was something like the 53rd game out of the Rovio stable. All the others didn’t get very far. Why? Because they had to deal with 180 different middlemen to get distribution in EU alone, each of whom felt they knew more about games than Rovio did, each of whom insisted on different and unique conditions, and each of whom insisted on keeping the lion’s share of the take..Then Apple came along. Yes, Apple, the company that is currently worth more than any other company in the world, worth more than double its nearest competitor for that title. It is instructive for me to learn that Apple made it easier for Rovio to get global distribution and at the same time lowered transaction costs sharply in relation to Rovio’s prior experience with the phalanx of MVNOs..Platform and exchange structures per se are not the problem. It’s when that structure can retain disproportionate shares of the take. You only have to look at the music and film industries for the last 100 years to understand what that disproportionateness looks like, and why Hollywood and the RIAA fight so hard to retain their historical models."Trecho retirado de "Of barons and corvos, continued"
domingo, fevereiro 15, 2015
A democratização do acesso aos clientes
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